Nvidia Outs Next-Gen Tegra 4 Quad-Core A15 LTE-Enabled Mobile Chip; Also Unboxes ‘Project Shield’: Open Gaming Handheld That Supports Android, PC Titles
Nvidia has outed its next-gen Tegra 4 mobile CPU at CES. As expected, the chip packs 72 GPU cores, offering a 6x bump on the Tegra 3’s graphics processing performance — to make the most of higher resolution displays — along with the first quad-core ARM Cortex-A15, to boost web browsing speed by 2.6x and deliver improved app performance. Also on board: LTE support.
Nvidia is talking up the computation photography capabilities of the Tegra 4, with automatic support for HDR photos and video, and also its power efficiency — claiming it consumes up to 45 per cent less power than the Tegra 3 in “common use cases”, thanks to features such as a battery saver core for low power during standard use. The Tegra 4 supports up to 14 hours of HD video playback on phones.
Also today at CES, Nvidia has launched an open gaming handheld — dubbed…
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Facebook’s next messaging move is all about voice. Today it released an update for its standalone Messenger for iOS and Android apps that lets users send up to one-minute voice messages. It’s also testing open source VoIP calling between Canadian iOS Messenger users that runs over a user’s existing data plan. Both power hands-free communication between friends, which helps drivers and reduces mobile typing.
The updates to the apps should be available in the app stores later today.
Most people hate voicemail so it may seem curious that Facebook is adding voice messaging to Messenger. Even with visual voice mail, many say they simply never listen to their cell phone’s answering machine. But most voicemail is just a longwinded way of saying “call me back.” Facebook sees a new opportunity in making voice messaging a seamless part of a conversation, not a replacement or a bridge to it.
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Google Android Developer Relations Team recently published a new best practices guide the Tablet App Quality Checklist.
It identifies 10 key elements developers should address in their development process:
- Core app quality.
- Layouts for larger screens.
- Taking advantage of extra screen space.
- Using icons and other assets that are designed for tablet screens.
- Adjusting font sizes and touch targets for tablet screens.
- Adjusting sizes of home screen widgets for tablet screens.
- Offering the app’s full feature set to tablet users.
- Not requiring hardware features that might not be available on tablets.
- Declaring support for tablet screen configurations
- Following Google Play publishing best practices.